

When MegaDragonBowser's HP is depleted for the third time, the Megabug separates from Bowser and attempts to attack the heroes. To harm the boss, the heroes must lure him into spinning at the metal blocks around the arena - impact with a block will shatter it and stun MegaDragonBowser for a turn. As four Lava Smashers spawn around him, he now attacks with Whirling Fortress and shields himself on the heroes' turn. If a KO'ed hero is in the center before the 3rd phase, MegaDragonBowser will be stuck and will keep shielding, making the fight unwinnable. The heroes must attack MegaDragonBowser to deplete his HP again, but dealing with the Bucklers first is highly advised.Īfter regenerating his HP once more, MegaDragonBowser returns to the arena (being once again vulnerable to line-of-sight attacks while he moves) and uses his melee smash on the center as he lands. After summoning four Lava Bucklers near the middle of the arena, he will spend the rest of this phase flying around the sides of the battlefield and raining fireballs on the craters, as well as using a protection technique to reduce damage to his minions by taking a fraction of the damage himself. (In order of Appearance) These are the main bosses in the Borderlands story. Bosses that are denoted by an asterisk below can appear in Mad Moxxi's Underdome Riot as adversaries in the arena. The main bosses are considerably tougher than most enemies, and may require special strategies to defeat. He immediately bombards the battlefield with fireballs, inflicting 20 HP damage and a Burn on any characters in their path and leaving scorched craters where they land. A Boss is a special unique type of enemy in games such as Borderlands.
SUPER MEGA WORM FINAL BOSS FULL
Once his HP is depleted, MegaDragonBowser heals back to full before flying out of the arena - he can be attacked with line-of-sight abilities at this time. Slamming onto the ground, creating a shockwave that damages and blows back anyone in range.Drawing characters towards him, similar to Rabbid Mario's Magnet Dance.Activating a line-of-sight technique that allows him to shoot a character if they move between his turns.Completing Via Infinito contributes toward the story completion percentage. In Chapter 5, the player can go to the New Yevon Headquarters and find a glowing glyph on the floor at the end of the path on the right. It consists of 100 floors or cloisters, beneath each other. Taking flight and attacking one character with a stream of small fireballs from his hand, similar to a Rumblebang these shots can destroy Mega Blocks and will inflict the Burn status. The Via Infinito is a vast optional dungeon below Bevelle accessed during the 5th chapter of Final Fantasy X-2.He follows a set pattern of actions during this phase:

Initially, MegaDragonBowser stands at the center of the arena, supported by four Lava Valkyries. Blocks are scattered around the area to act as cover most are Mega Blocks, but several indestructible metal blocks are arranged in a large ring near the edges of the floor. The final boss of the game, Aurora Unit 313, is an AU gone rogue. The fight with MegaDragonBowser takes place on a large platform high above a pit of lava.
